
Adder Nardieu
Exploding Squirrels
26
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Posted - 2012.07.26 20:36:00 -
[1] - Quote
Here's an idea
Newest change to EVE: We pride ourselves on a game that is realistic as possible, so in order to enhance that fact, we have decided to implement the newest feature to fully represent one of the hazards of space that until now has been overlooked.
Meteors
These huge chunks of rock are nearly impervious to conventional weaponry, and as they are hurdling through space at thousands of meters per second, they are a threat to everything from the smallest frigate all the way up to player owned space stations. Their primary weakness lies in a piece of equipment that is already in game, Mining lasers!
Seeing as many combat ships have extra high slots that can't fit their most optimal weaponry, it will be easy for even the smallest frigate to fit a mining laser. Seeing as a meteor could pop onto the scanner at any momment, it would be wise for all ships to keep a close eye on their overview so that they are able to quickly target and mine it into dust before it impacts their ship and destroys it in a matter of seconds. It's possible that a ship not carrying a mining laser may be able to align and warp away before the rogue rock strikes them, but as the ETA of the meteor might be as little as 10 seconds, we reccoment that players fit their ships accordingly.
On the larger scale, the biggest meteors (Killer asteroids, as they might be called) have the potential to wreck even player owned space stations. Since for the longest time it has been accepted that miners must pay combat pilots to defend their mining barges, we feel that it would not be unprecedented for corporations to pay mining pilots to defend their space stations.
Next up: In our next enhancement for those players who love combat, pirates are now attracted to the radar signals of gunfire. PvP fight breaking out? There's a chance it'll attract the attention of the local pirates who love distracted targets! The pirate response may be just a few frigates, or it could be something as large as a battleship fleet! Watch your back, better keep those Dscans running while you're ganking that loaded transport. Since pirates in different areas use favored weapons, it will be advantageous for players to fit damage specific tank modules to combat the weapons of the ambushing pirates.
Sarcasm /off
Still sound good making people fit ships for something other than the role that they want to play in this game? As they say, you play this game the way you want to . At the present, we have a group of people, gankers, who are able to force high sec miners to play the game they DON'T want to play. The response from the gankers is that miners must fit their ships in a particular way in order to fulfill their role unharassed in an area that is, while not absolutely safe, considered to be less risky than other places in the game by design. And it's not just a matter of plugging in different modules, the miners have to have max tanking skills and fit rigs in order to fit said tanks effectively.
And I know it's not about profit. It's not about the cargo. It really is about the cost.
People saying "A ships isk should not be factored into its tank" is kinda stupid. While I'm not saying there should be a direct correlation in cost to survivability, there should be a direct relationship between cost and effectiveness. Right now, it is possible for a ganker or two in 5 mil ships to make a 300 mil ship very un-effective in the space of about 10 seconds. Since exhumers are not combat ships, their offence can't be boosted. To make them faster, while nice, doesn't make sense. The only real thing that makes sense is to increase their durability. And it's clear CCP has decided that if you want to take one down in high sec, you're going to need to sacrifice just as much isk as the person piloting their hulk in order to do it, in high sec.
This change doesn't really affect much in lowsec or null, which, by design, is where most pvp is expected to occur. As far as ore prices go, what I expect is for the market to finally become balanced. Highsec ores such as veldspar and plagio are going to become very cheap, still worth something in order for the fledgeling miner to start out, but not as valuable as they once were. Lowsec and Null ores such as Hemorphite, the ABC ores and Mercoxit...their value is going to go up as gankers are forced to focus their attacks there....and in return, more miners are going to find incentive to go there because of the increased risk/reward, and they might actually bring combat escorts since a fight is almost guaranteed. Wow, we might actually see something called PvP rather than the duck hunt that it's been up until now.
Bottom line: I'm sorry, you can't get away with preying on targets that don't shoot back for a lower cost to you than them. Not in high sec. |